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When Microsoft's Xbox team started work on the successor to the Xbox One consoles, their primary targets were to at least double the graphical performance of the Xbox One X as measured by its floating point operations per second (FLOPS), and increasing CPU performance four-fold compared to Xbox One X while maintaining the same acoustic performance from the Xbox One consoles.[1] As the engineers collected power requirements to meet these specifications, they saw these parts would draw a large amount of internal power (approximately 315 W) and would generate a significant amount of heat. This led to the decision to split the components onto two separate circuit boards; one housing the CPU/GPU, memory, and power regulators, and a second board to act as a Southbridge board for slower input/output (I/O) functions. The boards mounted on opposite sides of an aluminum chassis helped to create air channels for cooling. The remaining components - the heat sink, the electric shielding, the power supply, the optical drive, and the cooling fan were then arranged in a Tetris-like fashion, according to principal designer Chris Kujawski, to achieve a compact form factor, resulting in the tower-like structure.[1] To meet the acoustics factor, the system includes numerous sensors for controlling the speed of the fan, and the large open top was necessary to assure good air flow through the system.[1] While certain elements like the optical drive, air flow requirements, and heat sink size fixed certain dimensions in the overall form factor, they were satisfied they were able to end up with a square footprint for the unit.[1]
Microsoft first teased new Xbox hardware under the codename "Project Scarlett" during its E3 2019 press conference.[2] Microsoft said they wanted a "soft" transition from Xbox One to Scarlett, with Scarlett supporting backward compatibility with all games and most hardware supported on the Xbox One.[3] The console was formally unveiled as the Xbox Series X during The Game Awards 2019, as well as its final design and a late-2020 release date.[4][5]
Following the unveiling, a Microsoft spokesperson stated that Xbox Series X constituted an entry in a fourth generation of Xbox hardware, which will be branded simply as "Xbox" with no subtitle.[6] Prior to the E3 reveal, it had been speculated that Microsoft was also developing a second, lower-end console codenamed "Lockhart", to accompany what was unveiled as Scarlett,[7][8] which was later reportedly named Xbox Series S.[9][10]
Microsoft planned to go into detail into the hardware specifications and launch games for the Series X at both the 2020 Game Developers Conference (GDC) and E3 2020, but both events were cancelled due to the COVID-19 pandemic. Microsoft scheduled online presentations over the same planned days in March 2020,[11] while the company will schedule its planned E3 presentation at a later time.[12] Detailed specifications were presented by Microsoft, Digital Foundry and Austin Evans of Overclock Media on March 16, 2020.[13][14][15] Starting in May and running until launch, Microsoft planned to have additional digital events around the Xbox Series X and its games as part of an "Xbox 20/20" series.[16] This included an Xbox Games Showcase on July 23, 2020, featuring games principally from its first-party Xbox Game Studios.[17]
On July 16, 2020, Microsoft announced that it had ended production of the Xbox One X and all-digital version of the Xbox One S in preparation for the production of Xbox Series X.[18]
Hardware
Xbox head Phil Spencer stated that Microsoft was prioritizing high frame rates and faster load times as a priority over higher resolutions, which the Series X achieves via the better-matched capabilities of the CPU and GPU.[19]
The Xbox Series X is powered by a custom 7 nm AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz, or when simultaneous multithreading (SMT) is used, at 3.6 GHz. One CPU core is dedicated to the underlying operating system.[14] The graphics processing unit is also a custom unit based on AMD's RDNA 2 graphics architecture. It has a total of 56 compute units (CUs) with 3584 cores, with 52 CUs and 3328 cores enabled, and will be running at a fixed 1.825 GHz. This unit is capable of 12.155 teraflops of computational power.[14] The unit ships with 16GB of GDDR6 SDRAM, with 10GB running at 560GB/s primarily to be used with the graphics system and the other 6GB at 336GB/s to be used for the other computing functions. After accounting for the system software, approximately 13.5GB of memory will be available for games and other applications, with the system software only drawing from the slower pool.[14]