Hi Guyes
Returning after a time
In this project, I tried to create a simulation of water along with the simulation of soil and stone wetting
To simulate getting wet, I used Houdini solver and created the simulation using the points and mesh model of water and land, after that I made a small change in the material so that the result of the work can be seen better.
In the next version, I will try to add more white water to make it more beautiful
I welcome any comments and feedback
In the first rendering test, I used Mantra, and each frame took approximately 3 to 5 minutes
In the next rendering, I will probably use Karma
SideFX Software
#Houdini #fx #water #simulation #work #film #animation #ocean #render #mantra #karma #maya #cg #opentowork #model #sea #rock #video #sidefx #artist