Using geonodes + upbge sim output to then skin in volume cube to nodes
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openXR - Controller Impulse - UPBGE 0.3.6+
Pass Texture in Material(Plane) - use to draw mouse cursor in 2d filter / post (openGL/Py)
using instance on point node and creating track to constraint - blender geometry nodes
The Grid - World Generation and realtime streaming (Blender3d / UPBGE)
Wrectified MegaCity -1 - Teknoaxe - Happy Traveler
"Pulling a grid" - turning a grid and curve into a city
Smooth Maze Streamer 95% done
Smooth City - Generated - Blender Geometry nodes
Complex Volumetric Materials - Blender Geometry Nodes - SDF manipulation
Deform object along curve (Blender geometry nodes)
using pyaudio (thanks JoelGomes1994) upbge and my mesh drawLine show waveforms(amplitude only 4 now)
adding a distance based culling system to smart project system
Mesh Edge Glow Line System
TeknoAxe - Behold a Square Horse [ geonodes + upbge ]
TeknoAxe - Darkest Before Dawn - UPBGE + Geometry nodes
terrain snap "Smart Project 2d" - Redone in current blender master / 3.4x
Tesselate Triangle and Quad together(Finally!) in geometry nodes
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New grid city - all mojo within