Advanced Car Control Rig for UE 5 🚗| Procedural Controls & Applying Custom Car. Part 3

Опубликовано: 30 Март 2026
на канале: Daniel Weinlein
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Welcome to the third part of my car rigging tutorial series in Unreal Engine, where we explore the creation of procedural controls for an already existing car control rig. In this tutorial, I will guide you through the process of spawning the controls and null objects, while ensuring their correct positioning and shapes to achieve a professional and polished look for your cinematic projects.

Key Topics:

Spawning procedural controls and null objects.
Correct positioning and shaping of controls.
Understanding filtered channel settings for precise control.
Seamlessly applying your own car model to the procedural car control rig for cinematics.

Throughout this tutorial, I will explain the significance of filtered channel settings and how they play a crucial role in the overall control system. Understanding these settings will empower you to fine-tune your car rig, giving you precise control over your sequences.

One of the highlights of this tutorial is learning how to apply your own car model to the procedural rig seamlessly. In just a few minutes, you'll be able to integrate your custom car model into the rig, allowing you to focus on bringing your cinematic vision to life without getting bogged down by technical complexities.

With the knowledge gained from this tutorial, you will be well-equipped to create stunning and dynamic car scenes for your cinematic projects in Unreal Engine, elevating the visual quality and production value of your work.

So, join me as we unravel the secrets of procedural controls, null objects, and filtered channel settings, and unlock the full potential of your car rig for cinematic brilliance. Hit that play button, and let's embark on this learning journey together! If you find this tutorial helpful, don't forget to like, subscribe, and share it with other filmmakers and creatives. Happy rigging!

Timestamp:
00:00 Intro
00:50 Short recap
01:40 Spawning first control
02:10 Something about templates
03:00 Spawning and set up: back control
06:23 Spawning and set up: orient chassis null object
08:03 Spawning and set up: tire rotation control
12:30 Spawning and set up: chassis control
15:40 Spawning and set up: steering control
17:32 Spawning and set up: move tire controls
20:26 Something about procedural controls
21:20 Checking forward solve graph executions
22:57 Some chassis logic improvements
27:01 Discovered a bug, but here we fix it
28:55 Something about filtered channels
31:59 Short recap about bone structure, naming, and bindings
33:04 Applying procedural rig to new car model

Note: This tutorial is Part 3 of a series. Make sure to watch Part 2    • Advanced Car Control Rig for UE 5 🚗| Worki...   and part 1   • Advanced Car Control Rig for UE 5 🚗| No pr...   for a comprehensive foundation on car control rigging.

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#unrealengine #car #controlrig