Quickly Setup B-Bones "bendy"
Docs:
https://docs.blender.org/manual/en/la...
Bendy Bones (B-Bones) are an easy way to replace long chains of many small rigid bones. A common use case for curved bones is to model spine columns or facial bones.
Technical Details
Blender treats the bone as a section of a Bézier curve passing through the bones’ joints. Each of the Segments will bend and roll to follow this invisible curve representing a tessellated point of the Bézier curve. The control points at each end of the curve are the endpoints of the bone. The shape of the B-Bones can be controlled using a series of properties or indirectly through the neighboring bones (i.e. first child and parent). The properties construct handles on either end of the bone to control the curvature.
#Blender #Rigging #b3d