Here 10 hours of RAW Step by Step, Footage ... NEW WORKS in PROGRESS of a ...
A Litle bit of The Painfull Workflow of "properly" Developing a HIGH Fashion SHoe in 3DSMAX ... WIth all Quirks and DIficulties of Severall Softwares , that Do Somethings better and Somethings Terrible in Your Workflow ...
SINCERELY ! ... This would be Alot Better and More Easy if Developed in SOLID THINKING EVOLVE 3D Dynamic Nurbs Parametric Software ... SOmetimes Just Working with POLYGONS Turns So Stupidly Dirty and slow So Many bad Things Happen , So Many Times WHen you just Add Modifiers .. on Top of Modifiers on top of Modifiers ... In MAX ... ( Contrary to HOUDINI ... or somethimes even in houdini ) IN MAx So Usually ... Poly Geometry Gets Corrupted for No Reason or All Reasons at all ... Then you have to Spend Endless Hours Fixing it ... But Some other times there is no Better way to Achieve That Exact Better Look ... Unless we Pain Dozens Hours for it ! ... 3D Softwares Are Bad Thoughted ... Working WIth POLYS ... with 3D in a Screen and a MOUSE is a Terrible DRAG Sincerely ... EVerything in 3D should be like .. REAL TOUCH With your hands in Virtual reality Sketching Meltable NURBS ... To Make 3D Development all better and Faster & simple ... But When Will we get that Oculus RIft VReality NURBS Workflows SO Needed in 3D Programs as 3DsMax or even BLENDER ? ... Maybe Just in 10 More years ... Till there ! We Waste 10 to 20 Hours Modeling a High Fashion Shoe in 3D ... Yeah ...
But What can we complain .. we would take the same Time Aproximately , to do it with Real materials in Reality xD lol ...