Advanced Ledge System on Unreal Engine 5 Only Blueprints - Part 07

Опубликовано: 04 Ноябрь 2025
на канале: LocoDev
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In this live build we push the ledge system to a production-ready feel: we add medium-distance traversals, build a readable debug overlay, randomize animation variations, and smooth out attachments with smart transform saving and tuned delays. Everything is done in Blueprints, step by step, and aimed at indie devs and intermediate Unreal learners.

Most Valuable Lessons and Insights
Make sure your debug is on by default: a simple Debug Light System boolean plus on-screen prints for reach distance and the chosen montage makes testing fast and clear.
Make sure angles and distances gate the logic: use Is Angle Within Range with a forgiving window like −20 to 20 and clamp medium reach to around 70 units up; longer moves use larger thresholds.
Make sure montage selection can vary: add a second montage slot (for example LeftMid2) and feed both into a Select node with a random index to add natural variation.
Make sure attachment feels AAA: save the actor transform before playing the montage and tune a per-montage Delay Until Correction so the timeline starts correction at the right moment.
Make sure to avoid hidden engine glitches: never duplicate a structure asset for a new tier; recreate it fresh if you need a new version. If things look wrong, Validate Assets and rebuild the structure.

Chapters
00:00:00 Intro and plan for the final ledge session
00:03:15 Recap: blend settings and short-distance check
00:12:03 Turn on Debug Light System and show reach distance
00:13:47 Angle and reach rules for medium vs short moves
00:23:36 Create LedgeMid macro and structure
00:39:17 Add LeftMid2 and random Select for montage variation
00:46:08 Test: random variations playing correctly
00:52:16 Set slot name to ledge across montages
00:55:03 Configure direction and distance thresholds
01:06:20 Troubleshooting: Validate Assets and reopen project
01:10:12 Fix bug by recreating the Mid structure (do not duplicate)
01:13:32 Per-montage Delay Until Correction tuning
01:27:12 Save Actor Transform for smoother attachment
01:38:30 Corner detection plan with extra capsule trace
01:42:18 Next steps: climb up and premium extensions
01:43:58 Wrap-up


📁 Resources & links
Download all the project files from all the livestreams:
  / locodev  
Document of the Ledge System(work in progress
): https://docs.google.com/document/d/1z...
📌 Unreal Engine Version used: UE5.5
Link of the animations I'm using: https://www.fab.com/listings/fbfda52a...

👇 Follow me on social media:
Discord Server:   / discord  
Twitter:   / locodev7701  
Instagram:   / devloco