Available on the Marketplace https://www.unrealengine.com/marketpl...
This Niagara system uses Distance Fields inside Unreal Engine to create dynamic moving and animated (via shader vertex offsets) StaticMesh bugs that snap to walls and objects with a possibility to be attracted or repulsed.
Multiple parameters exposed that control speed, repulsion strength, randomness, number of bugs.
The attraction/repulsion location and radius are controlled via Niagara Parameter Collection from any actor.
Documentation https://github.com/faxcorp/SimpleDyna...