Simple Dynamic Bugs System overview (UE5, Niagara, Distance Fields)

Опубликовано: 13 Июнь 2026
на канале: Cinema Fax
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This Niagara system uses Distance Fields inside Unreal Engine to create dynamic moving and animated (via shader vertex offsets) StaticMesh bugs that snap to walls and objects with a possibility to be attracted or repulsed.
Multiple parameters exposed that control speed, repulsion strength, randomness, number of bugs.
The attraction/repulsion location and radius are controlled via Niagara Parameter Collection from any actor.

Documentation https://github.com/faxcorp/SimpleDyna...