This is a follow up tutorial for the application of soft shadows PLUS a Z-Depth compositing effect in real time via the viewport using GLSL OpenGL rendering. This is a short tutorial with a general explanation of the principle behind the materials used to generate the effect of mist and atmosphere in a scene.
Sorry about the "strobing" in the video... I had to convert the original screen capture before running the edit through blender. Blender is having a hard time with 15fps .ogv video and rendering properly.