This is a fairly bizarre beta: mobs spawning and instantly despawning causes havoc, but some useful fixes are introduced as well.
Note: We figured out a formula that was most likely used to determine the instant despawn radius for all simulation distances, and there seems to be a typo for simulation distance of 4.
The formula goes as following:
((simulation distance)x16)-10
This leaves sim distance 4 at 54, 6 at 86, 8 at 118, 10 at 150 and 12 at 182.
The 32+ despawning stays the same for all simulation distances.
Although the explanation in the video seems oddly accurate for what it could have been, it most likely is a typo, since the formula doesn't actually appear but was most likely just used by the devs to determine the ranges.
Changelog:
https://feedback.minecraft.net/hc/en-...
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