EIDETIC - Movement Shooter Prototype Showcase

Опубликовано: 06 Июнь 2026
на канале: ash taylor?!
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wow some of these effects are hell on the bitrate sorry about that

a few notes:
the player character is a proper physics body, with the ability to affect, and be affected by, arbitrary physics objects. getting this to feel good was probably the hardest part of making this prototype(!)

the gun has three "modes", two of which are functional and thus shown in this video: shotgun, portal, and sniper mode. the model was originally supposed to transform based on the active mode, but i never got around to implementing it

at time of writing, Godot Engine does not support oblique clipping planes, prohibiting perfect portal presentation. as a substitute, this prototype uses the distance to the portal plane as the near clip distance, which works fine enough when the player is either nearby or looking at the portal head-on. if you see any portal clipping artifacts, that's why