I consider validation one of the cornerstones to good tools development
Often I have seen designers working on projects ask why they are getting a specific error from a console and then waiting to receive an answer from a coder.
Validation if done well will navigate that designer to a solution quickly and without having to waste someone else’s time for help.
So in this tutorial I will show some validation tooltips to change the hierarchy display, and also highlight a broken field in the inspector.
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Asset Links
SuperBot Pack Vol1
https://assetstore.unity.com/packages...
Sci-Fi Laboratory Pack 2
https://assetstore.unity.com/packages...
Documentation Links
Editor Application
https://docs.unity3d.com/ScriptRefere...
Editor Utility
https://docs.unity3d.com/ScriptRefere...
Property Attribute
https://docs.unity3d.com/ScriptRefere...
Property Drawer
https://docs.unity3d.com/ScriptRefere...
Contents:
00:00 - Intro
00:45 - Entry
01:53 - Rewriting our errors
04:23 - Using OnValidate
07:51 - Highlighting in the hierarchy
24:04 - Highlighting the component field
39:01 - Outro
#unity #unity3d #gamestutorial #gaming #games #vr #madewithunity #gamesdevelopment
FTC Disclosure: Some links provided are linked to my affiliate account & support the channel at no extra cost to you.