Xenoblade Chronicles 3 - Lv1 Party vs Lv200 Seraphic Ceratinia (HARD). No evasion/invulnerable spam

Опубликовано: 16 Сентябрь 2026
на канале: Cheaper Cheapest
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Screw FMJ perma evade/L7 Ouro invulnerable sharing. We are here to bully this UM. Pardon my poor english, not my first language. Anyways i'm kinda late into XC3. Been busy with work and had my wrist injured. Read more:

Interestingly this UM fight duration is roughly the same as XC1 Abaasy challenge i did last 2 year. This is nowhere min max and can further improve. I have limited time to farm all the purple accessories/ X gems, read forums/discord info etc. Good thing there is an afk coin farming with this UM.

The strat for this fight is pretty simple. (Build at the end of video)
1. Low level = the party will unlikely hit the boss. We fix this with Chaotic Memory , reaction combo and chain attack.

2. Low level = weak attack stat thus meh arts damage. However smash on the other hand deals crap ton of damage. The formula for smash can be found here https://blog.rocco.dev/2022/08/23/xen.... Credit to this awesome dude. As we can see, we can further improve our smash damage with accessories that increase topple and launch duration. SoulHacker also have a skill that extend topple/launch duration but I would rather have skill that improve team survivability.

3. For survival, we need one tank that is extremely hard to die. We can reduced most incoming damage to only 1 with soul hacker + its defensive buff. However sadly there is no way to 100% resist doom from Ultra Play bite. So its either talent I-frame, evasion arts or SH Sense of Danger skill that gives 4 random buff upon an allies death). In hard mode, this UM spam abilities back to back and it can use two Ultra Play bite in quick succession. Rite of illumination (ignore defense) is a dangerous attack that can kill our tank (coz the AI sucks at dodging/i-framing).

4. Thankfully ogre class can easily break this UM. My team setup is quite forgiving when mistakes happened. In a long fight, my brain sometimes drop below 15 TP and I tend to do mistake. Additionally I find arts damage do little in chain attack that I prefer double smash.

Evidently there were a lot of mistakes i did in this fight (cough2 that last chain attack. Had 15 TP brain moment there. But hey luckily I managed to pull two smash). With perfect chain, i can pull ~11mil damage. Sadly not in this video.

The team:
Noah - double smash setup. I do not increase his chain value until the last two round to avoid overshoot 100 T. points. Why SH over swordfighter? Simple coz SF critical rate is abysmal at lv 1 even with thermo + cypher + mercury rings + SH crit buff. SH have flat +20% crit from dangerous claw skill. We want consistent crit.
The downside of SH is that Underworld Rage skill I believe requires Noah to stay alive and it will reset if he dies. Bad news when it comes to a boss that have tons of AOE attack. You can clearly see i tried to delay chain attack to get at least 2 allies drop dead (120% boost). This requires tedious management and alertness. Most of the time it end up terribly as the UM spam AoE attack and killed Noah in the process.

Mio - Ultimate tank, but screw evasion tank. Its Reyn time 1 damage baby!! Yea with enough defense + buff, SH can reduced incoming damage to 1.
Have two evasion arts standby for double ultra play bite. Memory locket to revive dead party member.

Taion - The dude with highest natural TP. Our second ogre if Sena fails to break/topple the enemy. Equip Chaotic Memory for 100% hit rate. The AI does cancel auto to arts. I equip him with platinum belt to increase topple duration. Since he will initiate chain attack and get 1.25 x bonus from first blood. Follow up with Eunie launching + Veneris Ring Ghondor for easy 150% bravo. Returning 3 of them on next round. Rinse repeat.

Eunie - SH buffer and launcher. Healer class allows her to not exceed 100% if she is needed to buff/launch before next round. Equip extend launch duration accessory on her.

Lanz - similar to Eunie except he does the topple stuff. Snake eye art to remove UM buffs such as awakening etc.

Sena - our girl with the gall. Bully this UM with continuous reaction combo. Have her art recharge speed boosted with fraternal badge + protector pride skill. Use Deflector shield talent to avoid death. Not only that, she now gain awakening, which speed up her art recharge speed. There are times that enemy will target the tank. Both fraternal + PP will not have an effect. This is when awakening helps.

Hero + Veneris ring + Memory locket if not healer class : Ghondor. Easy bravo first and second round, 50% crit damage. Melia is another good option. Fiona 5 rounds (hard difficulty) might deal the most damage but that requires huge luck with chain order.

Ouro: Whats that? kidding just link the best flat attack. At low level that 75 attack tremendously boost their damage.