Photogrammetry Tutorial: Substance to Unity - From Scan Data to Game Asset - PBR Materials

Опубликовано: 01 Октябрь 2024
на канале: Binary Impact
2,779
72

Continuing from our last episode where we prepared the scan data we will now work on completing the texture. This enables us to add a few more LODs with significantly less polygons to get the asset game and mobile ready. We use a combination of substance painter and alchemist to finish the texture and substance designer to bake the results to our new low-poly LODs.

In cooperation with the federal state initiative GameUp! Rheinland-Pfalz
_______________
Executing artist ► Jamie Nooten ►   / jamienooten  
BinaryImpact on Twitter ►   / binaryimpactg  
BinaryImpact on Facebook ►   / binaryimpactgmbh  
BinaryImpact on Instagram ►   / binaryimpact  
BinaryImpact on Twitch ►   / binaryimpact  
BinaryImpact on Reddit ►   / binaryimpactg  
BinaryImpact on Discord ►   / discord  

Other useful Links ► http://links.binaryimpact.de/

#tutorial #substance #photogrammetry