AAA games are in danger. 2022 could have been a banner year for video games. The first few months were packed with major releases: a new Pokémon, Elden Ring, Horizon, Gran Turismo, Dying Light 2, and many more. Moreover, several more major games were scheduled to release throughout the year. The most important of these, by any measure, were Starfield and The Legend of Zelda, excluding obvious pipelines like Call of Duty. But both projects were delayed, the release calendar dried up dramatically, and most of the announcements over the past month were dedicated to games scheduled for release in 2023. It's not as if 2022 has turned into a gaming desert; autumn and December will still bring a number of major releases, but the decline is clearly visible. So what's going on? Ask almost any developer in the Western gaming industry, and they'll tell you it's all the consequences of remote work and restrictions. But wait, the film and TV industries continue to release major films and series, with enviable consistency. What's the difference with games? But you ask, everyone else has somehow managed to adapt, while the gaming industry continues to suffer. What's going on? Let's take a closer look.
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