Maya 2011 Shrapnel nParticle and nCloth Tearable Constraint Tutorial by Stuart Christensen

Опубликовано: 21 Май 2026
на канале: deepfriedectoplasm
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Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted for a multitude of other simulations and effects. So, it's time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutorial by Stuart Christensen. Imagination is key to using this effect! So, put on your thinking hats and learn this concept!