Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted for a multitude of other simulations and effects. So, it's time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutorial by Stuart Christensen. Imagination is key to using this effect! So, put on your thinking hats and learn this concept!