LEGEND Naseer Pasha joins me for a deep dive through his storyboards and animation passes for his amazing fan film.
LEGEND - A DRAGON BALL TALE - full film here
• LEGEND - A DRAGON BALL TALE (FULL FILM) - ...
Chapter Markers
00:00 Introduction
01:07 Why Nas made the film
01:46 Satisfyng the storyteller
02:21 Creating the inital beat boards
02:57 How long it all took
03:14 Boarding it within a limited time range
04:14 Timing Animatics on personal projects
05:41 on PRO projects advice -TIMING TAKES TIME
06:35 Making the initial Trailer
07:32 Cycle of Creative energy vs burnout
09:03 BONUS : 'Return of the Beggar King' Short
12:48 The IMPACT Nas's work had on me
13:39 The power of very short, polished work
14:32 How Beggar King Evolved into LEGEND
16:08 Using reference smartly
17:08 Meeting Nas through his work
17:59 Projects leading to Pro work / Imposter Syndrome
20:38 LEGEND - STORYBOARD ANIMATIC
20:53 Storyboarding for yourself vs for client
22:52 Wanting to animate the whole thing himself
24:14 Roughness of boards / passes
25:01 Keeping the creativity in action fresh
25:46 Why daydreaming is productive
27:04 Did Nas ever have any burnout?
28:27 Restricting time on project adds to momentum
29:55 Action camera and body mechanics talk
32:33 Letting action Lead the camera + overshoot
35:26 Vegeta Bouncing Broly-timing and camera
36:31 BREAKING THE 180 rule to GREAT EFFECT
40:40 The Broly Bulk up + my ignorance of DBZ ;)
41:35 LEGEND - ROUGH ANIMATION PASS
43:00 Vegeta groundwork, dashing, camera
43:43 Action variety for unpredictability - Vegeta can't get grabbed
46:52 "You are not scared to lose your characters" Camera tracking
47:39 The level of abstraction in modern anime
49:15 Solid Groundwork, framing for action, kung fu films
51:13 Changes between boards and animation
54:22 Changes are expensive on productions but less so on personal
55:06 LEGEND- ROUGH + CLEAN ANIMATION COMPARISON
56:01 BROLY POWER UP - Animation and FX
58:42 BONUS: ALTERNATE VEGETA SWORD FX
59:37 Chopping off the arm - CUTTING on action
1:00:51 Acting out action in front of people ;)
1:01:45 Nas's base FRAME COUNTS+HOLDS
1:03:06 Chichi's DOH Expression moment. Animating on Paper
1:03:29 Timing and spacing for high impact
1:04:57 How much was animated on Paper?
1:06:05 THE RIBS!! "You're meant to FEEL it, not see it"
1:08:32 Abstraction of hands and feet for speed
1:10:10 IT'S OVER 9000! Cheekiest shot in film!
1:13:45 How DBZ passed me by / How we discovered anime in the 90's
1:15:54 Some of Nas's favourite shots
1:16:27 MURDA! And FX Chat
1:17:07 GOKU - SPITS FIRE (and Giant hand imprint)
1:18:40 EXPRESSIVE FX,COLOUR,MOTION
1:19:36 SAVIOUR FROM HEAVEN Shot - comping the subtitles
1:21:39 GOKU Attacks LINE ANIMATION to FINAL Comparison
1:23:31 BONUS: BROLY'S ARM CONTINUITY
1:24:40 Opening scene was added late
1:25:43 Easter egg crowd shot - the whole crew
1:26:16 Nas's current software setup
1:26:42 VEGETA's Blastoff - Exagerating build up/anticipation
1:27:23 Camera work in AfterEffects vs TV Paint
1:28:12 Vegeta abstraction and camera move
1:29:02 The gut punches FINAL version
1:31:28 Posing choices on the BROLY ground bounce shot
1:32:06 HOW LONG EACH PASS TOOK
1:33:07 Background lense warp on GOKU powerup
1:34:31 BROLY's FINAL FX - Nas's FX CRASHCOURSE
1:36:47 BROLY- INSANE DISTORTION on defeat
1:38:07 VEGETA - Sunset calm
1:38:16 Painting on CEL. A lost art
1:39:43 WRAP UP + Big Thanks to Nas for the inspiration
Thanks for watching