This is an update to my previous tutorial on creating a dynamic material in Blender. You will learn the new workarounds to achieve this technique with the current Blender version 2.83. This tutorial will also reveal some of Blender's cool new features.
*Use the time jumps below to hop straight to your points of interest*
02:22 - Adding Physics
03:50 - Arraying or cloning the object
05:31 - Splitting the array/clones
06:55 - Adding the camera
07:55 - Adding the texture/material
09:52 - Material correction via baking dynamics
12:05 - Updating the image
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