Arma 3 Asset Creation: Substance Painter Workflow

Опубликовано: 12 Июль 2026
на канале: RHS: Status Quo
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Screenshot of export settings to use: https://forums.bistudio.com/topic/197...

Demonstrates the full texturing workflow from baking to checking your materials in game, all using Substance Painter 2. We take a finished low poly and high poly, explain the important bits of uv mapping, baking the correct maps, doing some simple materials, setting up your export presets, assigning the textures and materials and reiterating to finish the job in SP2.