Shader (surface shadowing, offset mapping and ambient occlusion)

Опубликовано: 11 Февраль 2026
на канале: Mike Pickton
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I used ShaderFX (a plugin for 3ds max) to create the shaders in this demonstration.

compares typical techniques with a new technique I made with self-shadowing in mind, though I applied some offsetting to create the illusion of depth.

Credit to Philip Klevestav for the starting point for one of the textures used here.