#vray #c4d #davinciresolve
In this short video, I'll try to cover the key points when setting up a metal materials in V-Ray for Cinema 4D.
Watch how you can create custom textures for your metal materials in Quixel Mixer, how to set up the metalness roughness workflow, and how we can leverage multi-channel EXR workflow for post-production in DaVinci Resolve.
00:00 - Intro
00:37 - Cinema 4D scene prep
01:29 - Creating textures in Quixel Mixer
02:27 - Material library
03:36 - Exporting textures out of Mixer
04:38 - V-Ray Node Material
05:29 - UI tweaks
05:55 - Importing textures
06:43 - Metalness value vs. Texture
07:09 - Normal map
08:04 - Roughness vs. Glossiness
08:34 - Remap Node
09:53 - Finished scene
10:10 - VFB Layers
10:18 - Render settings
10:43 - Render Elements
10:57 - Compositing in Resolve
11:04 - Layout
11:27 - Multi EXR and splitting script
11:58 - Induvidual Render Elements
12:26 - Using atmospherics to change the mood
12:36 - LightMix Render Elements
12:54 - DOF using Z-Depth channel
13:43 - Vignette and Film Grain
14:16 - Gamut node for output color space
14:31 - Outro
CAD model by Abdul Musthofa
https://grabcad.com/library/octopus-d...