Update your Unity 6 skills for 2026!
In this guide, we ditch the old Input.GetAxis and master the New Input System.
I’ll show you how to build a flexible movement system for both the Character Controller and the Rigidbody—supporting both Keyboard and Joysticks.
What we are covering today:
✅ Creating & Configuring Input Action Assets.
✅ Binding Keyboard (WASD/Arrows).
✅ Generating C# Classes for cleaner code.
✅ Kinematic Movement with the Character Controller.
✅ Physics-based Movement with the Rigidbody.
✅ Pro-Tip: Fixing Rigidbody rotation and speed issues.
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