🌐 Multiplayer UNITY 2023 | Part 4 — Control Synchronization | NetworkTransform, NetworkBehavior

Опубликовано: 31 Октябрь 2024
на канале: RAYBEL CREATION
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✅ Moving on! Now I want to consider the topic of management and everything connected with it within the framework of multiplayer. Just taking and adding a control script to the player will not be enough, it will be necessary to solve a number of issues related to the tasks of the multiplayer. These questions will come up as the work progresses. We will also feel the NetworkTransform component, without which the control in the framework of a network game would not work. We also inherit the NetworkBehaviour class.

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⚠️ Links:
Git for ClientNetworkTransform: https://github.com/Unity-Technologies...



📝 Time codes:
00:00 Entry
00:30 Management
01:42 First problem
04:08 Second problem
05:30 Other NetworkTransform settings
08:06 Third problem
09:48 Finishing



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