Written version with .blend file downloads: https://blendergrid.com/learn/article...
In this tutorial we use a new concept in Geometry Nodes: the Repeat Zone.
This tool allows us to create a dynamic amount of extrude steps, and we use this to create perfectly rounded bevels.
If you need to render faster, check out our online render farm: https://blendergrid.com
00:00 - Intro
00:48 - Review where we left off in Part 2
01:23 - Cleaning up & Align Nodes tool
02:39 - Tidying up nodes with Node Groups
05:06 - Multi-step bevel: The plan
06:06 - Multi-step bevel: Introducing the Repeat Zone
08:55 - Multi-step bevel: Creating our first repeated extrusion
09:25 - Multi-step bevel: Straightening out the bevel back to 45 deg
10:46 - Multi-step bevel: Fixing the bevel size
13:42 - Multi-step bevel: Fixing the height when Bevel Steps = 0
16:40 - Multi-step bevel: Rounding the bevel with trigonometry
35:59 - Bonus tip: Merge vertices to reduce artifacts
40:27 - Outro