In this video, we will discuss how to implement our speed power-up system using object-oriented programming modularity and optimize the code using a switch statement. A switch statement comes in very handy when we have to use multiple if-else statements, and we can optimize several lines of code using one simple switch statement.
Google drive link to download the asset file :
https://drive.google.com/file/d/1XEmc...
This implementation will take place in 4 videos, and in this video, I am trying to use an object-oriented programming module to identify them distinctly by using a switch statement, without creating a separate script for each game object.
VID33# Speed Powerup Part 3 Modularity implementation Using Switch Statement