Create a runtime interface of a simple game, using UI Toolkit - UIElements.
In this lesson:
- Setting up the Unity editor and UI Toolkit for runtime
- Blueprint for the folder structure in the project
- Loading graphic resources
Next Lesson: • UI Toolkit for Runtime [Unity] 4/10 -...
First video of this serie: • UI Toolkit for Runtime [Unity] - Teaser
Tutorial playlist with all the lessons: • UI Toolkit for Runtime - [Unity Tutor...
0:00 In this lesson
0:30 Create a project
1:35 Set up Unity, project & UI Toolkit for Runtime packages
3:18 Blueprint for the folder structure in the project
3:56 Download & import graphic files
5:31 Conclusion
● Check out all the lessons here: https://bit.ly/ui-toolkit-runtime-int...
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Unity introduced the UI Toolkit (previously called UI Elements) to move
from the current UGUI and even older IMGUI to a new system,
based on standard web technologies: CSS and XML.
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● Why learn UI Toolkit now?
It is still in a beta version, but you can already prepare for the future.
Unity has decided this new system will eventually become the main supported framework,
both for runtime and in the editor.
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● In this tutorial you will:
- Learn the basic concepts of the modern UI framework, based on CSS and XML.
- Discover UI Builder to create UI documents and styles.
- Implement interactive elements, like buttons and labels.
- Create simple transitions between panels and screens.
- Learn how to connect data with the interface elements.
This tutorial is based on one project.
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● Why learn from me?
I have been a Unity programmer for more than 5 years and delivered over 20 different projects.
I know how difficult it sometimes is to implement
new frameworks and technologies introduced by Unity.
Especially the ones that are still in a beta version.
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