Mugen Sophistication: Crash Course in Frame Data

Опубликовано: 25 Март 2026
на канале: Yoshin Pixels
481
31

I spent too long implementing this system, thought I may as well use it as a teaching tool!
This vid is just a quick little thing going over all things frame data. Some timestamps if ya just wanna jump to a certain topic, as well as the appropriate fighting game glossary link to clarify terms

Some terms that are useful to know going in (good site in general, would recommend!)
https://glossary.infil.net/?t=Frame
https://glossary.infil.net/?t=Frame%2...


Startup, Active and Recovery: 0:17
https://glossary.infil.net/?t=Startup
https://glossary.infil.net/?t=Active
https://glossary.infil.net/?t=Recovery

Frame Advantage: 1:34
https://glossary.infil.net/?t=Frame%2...
https://glossary.infil.net/?t=Plus
https://glossary.infil.net/?t=Minus

Frame Links: 2:29
https://glossary.infil.net/?t=Link

Meaties: 3:49
https://glossary.infil.net/?t=Meaty