4.13 years of Silent Game Development

Опубликовано: 01 Июнь 2026
на канале: Erros
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I hope you enjoyed the video, if you felt I didn't do a great job explaining something feel free to ask and I'll try my best to reply and clear up any confusion.

Thanks -
Ash:    / @n9netide  
Raychu:   / raychutan  
RedMasta, Corrected my Japanese:   / redmasta  
VernonL, Moon Jam website creator:   / vernonl  

Moon Jam website: https://jam.moon2.tv/

Timestamps -
0:00 Introduction
0:43 Background
4:20 Inspiration
5:19 Intentions
6:36 How it Began
8:40 Why Gen 4?
9:27 Thoughts on Legends Arceus
13:51 Hopes for the franchise
16:31 Change Log
18:48 Forgotten implemented features
19:46 Critiques
26:47 Hiring
27:46 Closing Statement

Johto Jonny's video:
   • Pokemon Legends: Arceus FINAL Analysis bef...  

Simulating Large Crowds In Niagara:
   • Simulating Large Crowds In Niagara | Unrea...  
Hopefully with what is demonstrated in that video and Nintendo's next console having stronger hardware, this could be used to fill out the world of Pokemon.

UI Fake leak Twitter Post:   / 1318544319528259589  

How I made the UI Fake Leak:
   • How I recreated Pokémon’s UI for a fake leak  

Untitled Gravity Game -
In the link below there are two versions, 1.0 being the version where the smooth camera was solved by a high amount of camera rotation lag (feels like mush especially if you move your mouse very fast), and 1.1 the mouse feels responsive while having the smooth rotation with respect to the floor.
https://erros.itch.io/untitledgravity...

Outline Tutorials -
Toon shaders:
   • UE4 Tutorial: Toon Shader (Borderlands/Jet...  
   • Post Processing in UE4: Cel-Shading | Live...  
Inverted Hull:
https://www.raywenderlich.com/92-unre...
Post Process Stencil:
https://www.parallelcube.com/2017/12/...
Cel shading:
http://blog.theoroy.com/2017/04/27/an...