Advanced Punch Combat System - Tutorial on UE5

Опубликовано: 05 Ноябрь 2025
на канале: LocoDev
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In this tutorial, you’ll learn how to build a Dynamic Combat System in Unreal Engine 5.5. We’ll cover everything from player attacks to enemy AI behavior, ensuring you have a solid foundation for creating engaging combat mechanics.

📚What We’ll Cover:
Player Attacks: Implement and customize player attack mechanics.
Defend Mode: Set up a defensive system to block or reduce incoming damage.
Enemy Lock-On: Create a decal system to visually indicate when an enemy is locked on.
Bot AI: Develop Blueprint logic for enemy AI with combat behavior and decision-making.
Strafing: Add strafing mechanics to allow players to move sideways during combat.
Health Widget: Implement a health bar widget that appears above the bot to display its health.

⌨️ Input keys:
Left Mouse Click: Perform an attack.
Right Mouse Click: Activate strafing.
Q Key: Enter defend mode.

🔗 Links:
Project Files:   / 122417296  
System Document (in progress): https://docs.google.com/document/d/1E...
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🎬 Chapters:
0:00 Introduction
1:06 - Collision Setup, and Input Actions
25:00 - Aiming Start/End Functions, Dodge Macro, and Basic Montage Setup
35:30 - Bot Blueprint Setup (Continued) and Detailed Animation Graph
45:30 - Motion Warping for Attacks and Randomized Montages
1:02:00 - Sphere Traces for Combat and Handling Timeline Events
1:15:00 - Bot AI, Movement, and Basic Attack Logic
1:32:00 - Health System, Damage Calculation, and Death Simulation
1:41:39 - Blocking, Defend Mode, Final Touches, and Motion Warping for the Player

Recap of what was covered and final thoughts.
Hashtags:
#UnrealEngine5
#UE5Tutorial
#GameDevelopment
#IndieDev
#GameDesign
#Blueprints
#AnimationBlueprint
#PhysicalAnimation
#UE5
#EpicGames
#Tutorial
#GameAnimation