In this tutorial, you’ll learn how to build a Dynamic Combat System in Unreal Engine 5.5. We’ll cover everything from player attacks to enemy AI behavior, ensuring you have a solid foundation for creating engaging combat mechanics.
📚What We’ll Cover:
Player Attacks: Implement and customize player attack mechanics.
Defend Mode: Set up a defensive system to block or reduce incoming damage.
Enemy Lock-On: Create a decal system to visually indicate when an enemy is locked on.
Bot AI: Develop Blueprint logic for enemy AI with combat behavior and decision-making.
Strafing: Add strafing mechanics to allow players to move sideways during combat.
Health Widget: Implement a health bar widget that appears above the bot to display its health.
⌨️ Input keys:
Left Mouse Click: Perform an attack.
Right Mouse Click: Activate strafing.
Q Key: Enter defend mode.
🔗 Links:
Project Files: / 122417296
System Document (in progress): https://docs.google.com/document/d/1E...
Waiting list for my Unreal Engine Blueprint course is open!
Get launch-day access + early-bird pricing 👉 https://blueprintmastery.hotmart.host...
👇 Follow me on social media:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
🎬 Chapters:
0:00 Introduction
1:06 - Collision Setup, and Input Actions
25:00 - Aiming Start/End Functions, Dodge Macro, and Basic Montage Setup
35:30 - Bot Blueprint Setup (Continued) and Detailed Animation Graph
45:30 - Motion Warping for Attacks and Randomized Montages
1:02:00 - Sphere Traces for Combat and Handling Timeline Events
1:15:00 - Bot AI, Movement, and Basic Attack Logic
1:32:00 - Health System, Damage Calculation, and Death Simulation
1:41:39 - Blocking, Defend Mode, Final Touches, and Motion Warping for the Player
Recap of what was covered and final thoughts.
Hashtags:
#UnrealEngine5
#UE5Tutorial
#GameDevelopment
#IndieDev
#GameDesign
#Blueprints
#AnimationBlueprint
#PhysicalAnimation
#UE5
#EpicGames
#Tutorial
#GameAnimation