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Here we'll cover some cool mixups once you've slumped your character. If you have the meter, I suggest you opt to break the wall with super for the Knock down and positive Bonus Corner pressure. If you don't have the bar, and don't want to reset neutral, but want to force your opponent to guess, Slumping is the way to go. You can loop this by constantly slumping them, or you can opt to go for a mix that can net you a corner carry combo into positive bonus. This stuff is really fun to pull off in matches but it requires you to be aware of wall health. Labbing this stuff is key! Sorry for any errors notation, grammar or gameplay wise and thanks for tuning in!
00:00 - Intro
00:15 - Chapter 01 (Common Moves that Slump)
00:45 - Chapter 02 (Universal Ways to setup a Slump)
01:38 - Chapter 03 (Mixes)
01:42 - Single P.Alpha Mix off Normal Splat
02:11 - K.Alpha Uncling Mix off Rekka Splat
02:28 - Empty IAD Back Mix off Rekka Splat
02:38 - Backdash Mix off Rekka Splat
03:30 - Elodad's Wall Drop Mix off Rekka Splat
04:05 - Double Alphas Mix off Normal Splat
05:04 - Outro
Music Used: Cammy Theme SF6 [Custom Loop]