This video summarizes a workflow for feature branching in Unreal Engine 4 using git bash. One of my students had asked me about my workflow, so it seemed quick video would be a good answer.
In case you're interested, this is also the first video I edited using Blender, which was recommended to me by my students. It took a while to learn, and my first render had audio synchronization problems due to frame rate issues, but I'm pleased with the result overall. Check out that sweet gamma cross at 2:07.