Procedural Building Generation and Texturing v1.0

Опубликовано: 05 Август 2026
на канале: Matias
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[Originally uploaded in 2017]

Buildings are procedurally generated with a customizable Unity script which also associates a set of random textures to be used for shading. Then the texturing is done completely in the GPU using a tri-planar texture mapping custom shader so the textures do not get stretched (height-agnostic texturing). No lighting, no shadows cast/received for now.