VFX Breakdown | Camera Tracking in Nuke + CG Render in Maya

Опубликовано: 22 Июль 2026
на канале: POLY SCLPTOR
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This video shows the full breakdown of a CG shot, focusing on camera tracking, rendering, and compositing.
The environment and car were rendered in Maya, and the camera was tracked and composited in Nuke to achieve a realistic integration with the plate.
This breakdown covers the workflow from render passes to final composite, showcasing how CG elements are matched accurately with real-world camera movement.
Software Used:
Autodesk Maya – Modeling, lighting & rendering
Nuke – Camera tracking & compositing
This breakdown is part of my ongoing VFX and 3D workflow exploration.
If you enjoy VFX breakdowns, CG compositing, and camera tracking, feel free to like, share, and subscribe.