A bit more detailed overview of my approach on converting UE1 animations for UE4.
Not pretending this is the only possible or proper way of doing this, it's just my approach. Actually I'd like to know if there are other alternatives.
Sample Blueprint (a growing Nali fruit) is here:
https://drive.google.com/file/d/18Fos...
(just unpack, and put into your project's Content; BP itself is in the 'props' folder).
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