Rendering environment with Ray Tracing GPU - episode 3

Опубликовано: 02 Июнь 2026
на канале: Lumiscaphe
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Here is our second step to build a Ray Tracer in GPU to replace the CPU current one in Patchwork 3D: rendering the environment.

It's ray tracing and we can move around interactively! But not too quickly so as not to make you sick. :)

See you in the next episode!

If you don’t know the Patchwork 3D Ray Tracer CPU, watch the first episode:    • If Ray tracing was faster? - episode 1