Here is our second step to build a Ray Tracer in GPU to replace the CPU current one in Patchwork 3D: rendering the environment.
It's ray tracing and we can move around interactively! But not too quickly so as not to make you sick. :)
See you in the next episode!
If you don’t know the Patchwork 3D Ray Tracer CPU, watch the first episode: • If Ray tracing was faster? - episode 1