Being able to make LOD models in Houdini is a breeze, but doing so for skinned meshes and characters is a little more complex, especially if you want to also maintain the original blendshapes from your input mesh! In this video I show how to LOD both a skinned mesh, and also a skinned mesh with blendshapes, it is a little tedious, but will still save you hours of production time!
Twitch
/ haagndaaz