In this video, I will explain how to implement notify events in animation blueprints. I will also show how to get the dragon take off into the air. This behavior is triggered when the distance between the player and the dragon is far from each other.
00:00 Introduction
00:30 Rotate dragon to face player
03:18 Flying AI component
05:24 Fly attack task
06:11 Fly attack gameplay ability blueprint
06:34 Combining animations in AnimMontage
08:42 AnimNotify for take off logic of dragon.
11:46 Cooldown tag in behavior tree