I'm Back with another Blender Character creation process series here's part 3 - UVs, Baking, and Materials
This one's another VRchat commission of this here character Synorei.
Made with Blender: https://www.blender.org/
and Xnormal: https://xnormal.net/
textools addon: http://renderhjs.net/textools/blender/
UV toolkit: https://blendermarket.com/products/uv...
join the discord: / discord
commission info: https://www.deviantart.com/roseredtig...
Links:
twitter: / roseredtiger
Deviantart: https://www.deviantart.com/roseredtiger
Newgrounds: https://roseredtiger.newgrounds.com/
tumblr: / roseredtiger
sketchfab: https://sketchfab.com/RoseRedTiger
FAQs:
Q:Do you use a tablet for digital art?
A: yes, I have a Huion kamvas 16(2021). I wouldn't recommend using a mouse for sculpting/ painting, it's really slow and kinda bad for your hands. A cheap pad tablet is pretty good to start with though, you don't need a fancy screen tablet.
Q: will you make a tutorial?
A: maybe, at some point. I'm still learning myself, and there are loads of people way more qualified to teach stuff.
In this video I UV unwrap the model, bake the normal map and ambient occlusion using Xnormal, a free baking software, and then I paint the textures in blender.
Content:
0:00 intro
0:10 UV mapping
7:14 baking
9:10 painting
15:37 done & announcements