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Buto: Initial Setup Walkthrough
Hello everyone. Buto has undergone a number of changes since the initial release. These changes impact every aspect of the asset, but they also affect the initial setup. Although I had previously created an initial setup + walkthrough video, that video is now quite out of date. I wanted to put together a new initial setup and walkthrough video for Buto. This will both help new users when they are trying to set up the asset up and also help inform potential new users about the overall setup process for this Unity asset.
In this video, I review the major setup steps as well as the primary features included in Buto that may not be immediately obvious to a new user.
Steps
1. Add Buto to the Universal Renderer Data
2. Create a Global Volume
3. Add the Volumetric Fog override and enable it
Primary Features
1. Local Volumes enable you to completely change all of the fog settings as a camera enters or exits a Box, Sphere, or other supported Volume type.
2. Volumetric Lighting enables you to define lights as Volumetric Point Lights that illuminate the fog. They can be tied to real lights in the scene or set up independently.
3. Fog Density Masks enable you to add fog, erase fog, or exclude fog from everywhere except within the mask.
0:00 Introduction
0:12 Add Buto to your Universal Renderer Data
0:32 Add a Buto Fog Volume
1:10 Initial watch-outs
1:43 First things to configure
1:57 Volumetric Directional Lighting - God Rays
2:32 Local Fog Volumes
3:19 Volumetric Point Lights
4:05 Fog Density Masks
5:12 Quick Summary
5:49 Wrapping Up
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