FeFiFo - Unreal MetaHuman Short

Опубликовано: 17 Май 2026
на канале: EDRED: Edward Denton
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Some quick experimentations with the MetaHuman pipeline in Unreal engine became a bit more involved than originally planned. But I learnt a huge amount about game characters and animation and had a lot of fun.
Visit my ArtStation for more info: https://www.artstation.com/edred

Rendered with Lumen at 4K.

Started as a Zbrush sculpt over scan, then into Meta human creator and exported into engine. The head was then exported to Blender for some additional sculpting and reimported to unreal for some material tweaks. Body animations from Mixamo and head animation captured with LiveLink.

Heres a few Tutorial Videos that Helped me along the way:

   • Creating a custom morph target for Metahum...  
   • Record UE5 Metahuman Facial Animations Usi...  
   • Combine Face and Body Animations - Metahum...