"𝙄𝙉𝙁𝙄𝙇𝙏𝙍𝘼𝙏𝙄𝙉𝙂 𝙏𝙃𝙀 𝘼𝙄𝙍𝙎𝙃𝙄𝙋"
𝘼𝙗𝙤𝙪𝙩 𝙏𝙝𝙚 𝙂𝙖𝙢𝙚 :
Infiltrating the Airship is the fourth game in the Henry Stickmin series. It is the sequel to Stealing the Diamond, and takes place before Fleeing the Complex, and is named as Episode 3 of the Henry Stickmin story. The game has four different endings and one fake ending.
Airship introduces the Government and the Toppat Clan-- two opposing factions that would play major roles in Fleeing the Complex and Completing the Mission. Alongside the factions, Charles Calvin, Reginald Copperbottom, and the Right Hand Man make their first appearances in Airship; all would go on to become staple characters in the series.
𝙎𝙏𝙊𝙍𝙔 :
After stealing the Tunisian Diamond from the museum, Henry Stickmin has been kidnapped by the Government, waking up on board a helicopter. There to greet him is Captain Hubert Galeforce, who recognizes Henry's skills as a criminal, and gets him to put them to the test in a mission.
The Government has trouble capturing a collective of criminals known as the Toppat Clan. They are unable to pin them to criminal charges, thus they can not take legal action against them. Henry's mission is to infiltrate the Toppat Airship in an effort to bring them to justice.
Noting Henry's lengthy criminal record (attempted robbery, escaping prison, and grand theft), Galeforce informs him that all charges against him will be dropped, should he get the mission completed. Charles, the helicopter pilot, takes Henry closer to the Airship and asks him where to disembark.
Earpiece: Assisted by Charles, Henry sneaks his way around the Airship in an effort to locate and secure incriminating evidence to use against the Toppat Clan.
See "Government Supported Private Investigator".
Cannon Ball: Henry busts into the Airship, chasing down the ringleader of the Toppat Clan while fighting off his Right Hand Man.
See "Relentless Bounty Hunter" or "Rapidly Promoted Executive".
Grapple Gun: Henry sneaks into the Airship, but is soon caught up by greed yet again and deviates from the main mission to steal the gigantic Romanian Ruby.
See "Pure Blooded Thief".
Sticky Hand (DEAD END - No correct choices): Henry flies into the Airship's cargo hold to steal whatever they have inside.
See "Lightning Quick Larcenist".