Unity - Nano Tech - New Culling Update - Still WIP

Опубликовано: 05 Февраль 2026
на канале: The GameDev Wizard
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Finally got the culling working similarly to Nanite, it is still not perfect and has some minor bugs, but it's getting better!
This test scene has 320 objects, and each of them has originally 1,5 Million Triangles, however, with this tech, the triangles can stay under 10 Million and keep the same result (almost, WIP).
The quality needs still optimization and some flickering issues are still visible.
  / discord