ORM Textures In Blender

Опубликовано: 18 Май 2026
на канале: Chevifier
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ORM textures is a technique used to store multiple PBR textures values into 1 texture on each RGB channel. This save both on storage space and easier texture management. For example instead of having 5+ textures you would generally only have 3.(Color(Albedo), ORM and Normal map). ORM corresponds to ambient Occlusion, Roughness and Metallic. But you can store them in any order.

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