The Ultimate Guide to Simple Cloth in Unreal Engine 5.5 - Beginners Tutorial

Опубликовано: 24 Май 2026
на канале: Crawford Terrace Studios
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Want to learn how to simulate Flags, Curtains and Towels in Unreal Engine?
In this Tutorial I will teach you the basics of creating a simple Chaos Cloth Simulation.
In the subsequent chapters, you will use this knowledge to create your own Towels, Flags and Curtains all inside Unreal Engine 5.5.

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VIDEO CHAPTERS:
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0:00 - Intro
1:38 - PART 1: CLOTH SIMULATION BASICS.
1:45 Creating our Cloth Mesh folder.
1:59 Create the Towel in Modeling Mode.
2:55 Open Towel mesh in Mesh Editor.
3:13 Assign Towel Material.
3:30 Convert Towel mesh to Skeletal Mesh.
3:58 Open Towel Skeletal Mesh in the Skeletal Mesh Editor.
4:16 Create Clothing Data from Section.
4:23 Apply Clothing Data.
4:28 Painting the mesh.
5:00 How "Paint Value" works.
9:43 Setting up the Towel Simulation in scene.
10:05 Collision settings to interact with other scene actors.
11:03 Towel & Sphere Simulation.
12:13 Advanced Features and Settings.
12:20 Converting Simulation to Static Mesh.
12:35 Fixing the Pivot Point on your converted Static Mesh.
14:47 Improving the accuracy of your Simulation.
15:05 Simulating different types of cloth.
15:28 Epic's "Content Examples" settings for various types of cloth.
16:30 Adding Collision to any Static Mesh.

20:38 - PART 2: FLAG WITH WIND SIMULATION.
21:11 Creating the Flag in Modeling Mode.
22:13 Open the Flag mesh in the Mesh Editor.
22:16 Assign the Flag Material.
22:30 Convert Flag mesh to Skeletal Mesh.
22:42 Open Flag Skeletal Mesh in the Skeletal Mesh Editor.
22:52 Create Clothing Data from Section.
23:00 Apply Clothing Data.
23:05 Painting the mesh.
24:31 Setting up the Flag Simulation in scene.
24:47 Collision settings to interact with other scene actors.
25:03 Adding the Wind actor to the scene.
25:42 Running the Flag Simulation.

26:12 - PART 3: MODELING CURTAINS IN UNREAL AND SIMULATING.
26:41 Creating the Curtains in Modeling Mode.
27:31 Defining the shape of the Curtains using the 3-bar Gradient map.
28:10 Preparing the UV's on our Curtain Mesh for Displacement.
28:51 Displacing the Curtain mesh to create the folds.
29:50 Adjusting the Pivot Point to open/close the curtains.
31:13 Convert Curtain mesh to Skeletal Mesh.
31:23 Open Curtain Skeletal Mesh in the Skeletal Mesh Editor.
31:48 Create Clothing Data from Selection.
31:54 Apply Clothing Data.
31:59 Painting the mesh.
33:42 Setting up the Curtain Simulation in scene.
34:15 Collision settings to interact with other scene actors.
34:36 Adding the Wind actor to the scene.
35:13 Running the Flag Simulation.
35:35 Testing opening/closing the curtains during the simulation.

36:00 CREATING THE 3-BAR GRADIENT IN GIMP.
38:39 Importing the 3-bar gradient texture into Unreal.
39:09 Outro.


PROJECT DOWNLOADS:
============================
Entire Project .zipfile
https://1drv.ms/u/c/2b17f15898064d65/...

PDF document with Content Samples screenshots of settings for different types of Cloth
https://1drv.ms/w/c/2b17f15898064d65/...

The Gimp 3-bar gradient map. (it's also included in the project .zipfile)
https://1drv.ms/i/c/2b17f15898064d65/...


LEARNING REFERENCES:
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The Gritty Reality of Real-Time Cloth and Rigid-Body Character Physics | Unreal Fest 2022 - The initial introduction of Chaos Cloth Simulations along with some good tips.
   • The Gritty Reality of Real-Time Cloth and ...  

Main Learning page for Chaos Cloth.
https://dev.epicgames.com/community/l...

Epic's Flag Tutorial. At the end it covers some config settings which are interesting, esp. those cloth settings that are effected by Wind.
https://dev.epicgames.com/community/l...

Epic Learning - Explains how to use some of the Cloth Brush tools.
https://dev.epicgames.com/community/l...

Epic Learning - - explains some of the Cloth Config settings.
https://dev.epicgames.com/community/l...


LINKS:
============================
Epic Cloth Simulation Documentation
https://dev.epicgames.com/documentati...

GIMP download
https://www.gimp.org/


System Specs:
=============================
CPU: 13th Gen Intel Core i9-13900KF (24 cores)
Memory: 32gb
Graphics Card: ASUS GeForce RTX 4070 - 12GB


Credits:
================================================
https://www.scottbuckley.com.au/libra...
'Life In Motion' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au