Recently I took a dive into the world of random numbers and procedural generation, inspired by the (near) endless worlds in games like minecraft and terraria.
GitHub Repository:
https://github.com/Musab1Blaser/Endle...
Articles:
Procedural Generation: • How does procedural generation work? | Bit...
1D Perlin Noise: https://codepen.io/OliverBalfour/post...
LCGs: https://en.wikipedia.org/wiki/Linear_...
Fast Skipping in LCGs: https://www.nayuki.io/page/fast-skipp...