Boss Fight Entry Breakdown & Progression (Fisherman vs. Hydra)

Опубликовано: 16 Февраль 2026
на канале: lukecreator
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made for pwnisher's boss fight collab:    • Boss Fight 3D Community Challenge Announce...  

Had SO so much fun making this over the last three weeks. This is the first big "art" piece I've ever made but I'm super stoked with how it turned out. So stoked even just to enter without the expectation of making top 100.

I've wanted to enter one of Clint's collabs for years now but finally worked up the guts to just slap some stuff in a scene and see how it works out. I got to learn how to sculpt, weight paint, rig up non-humanoid stuff, simulate fire, work with volumetrics & lighting, and model a bunch of insignificant little assets.

Thanks to my buds for giving a couple good ideas and Bill for making the first concept art piece and making suggestions for the hydra design. And of course, everyone for encouragement throughout the whole event 😉

Render time: ~28 hours
Render specs: 3840x1620, 24fps, 4096 samples (threshold 0.01)
Render hardware: RTX 3060ti
Scene size: 6iB VRAM | 500MiB RAM
Scene specs: 1,432,048 tris