そ松さん Hesokuri Wars: Gods Majiyaba Strategy Stage

Опубликовано: 16 Июль 2026
на канале: Sgt Cat
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Click here for the general info of the strategy stage:    • おそ松さん Hesokuri Wars: Gods Strategy Stages ...  

This is an epic battle between aliens vs Earth's most powerful mythical deities.  The aliens you see here are the aliens that beat the Matsus during the baseball tournament in episode 25 of season 1 as well as the main villain from the Superheroes 2 event.  Now those aliens wants to fight against the Matsus who are gods from another alternate universes.  And this is where you have to come up with a strategy.

Your main attackers for both air and ground are Karamatsu and Todomatsu.  That means you need Norse God Karamatsu and Norse God Todomatsu in your team, as well as Greek/Lucky God Karamatsu and Greek/Lucky God Todomatsu.  You also need Greek/Lucky God Jyushimatsu to help fight with against the aliens as well.  That's already 5 units in your team.  As for the rest of the 5, put whomever you want on your team (preferably Osomatsu and Choromatsu) because they'll just be units that activate TheNEET to freeze the enemy units for 10 seconds.  On my team, I have every Greek god except Osomatsu (because I don't have him); Osomatsu, Karamatsu and Todomatsu from the Norse God set, and Karamatsu and Choromatsu from the Lucky God set.  You need buildings that boosts the strength of Todomatsu (   • おそ松さん Hesokuri Wars: Todomatsu Stages 9-10...  ) and the attack power of both ground and air units.  And don't forget to turn theNEET auto on and check off the AP MAX and HP&AK boosts up boxes.

Unlike stages 9 and 10 of the normal difficulty Gods event, you have to focus on the ground enemy units this time, because they'll come running towards your base very quickly.  This is why you need Karamatsu because he uses less AP and has high HP so that you can send him out quickly and defend your base quickly.  You also need to send out Todomatsu to attack those aliens from the distance and you need Karamatsu to use as a shield so that Todomatsu doesn't get attacked.  Also, you need Jyushimatsu to help push the aliens away from your base.  Use that similar strategy for beating the air enemy units as well.  When TheNEET is activated or you "reached max attack", turn on auto-mode and let your other units fight the aliens as well, BUT turn the auto-mode off if Karamatsu and Todomatsu start to die off.  When your units managed to touch the enemy base, turn on auto-mode and watch the Gods completely demolish the spaceship.