Mathieu Cote, Game Director of Dead by Daylight and Head of Partnerships for Behaviour Interactive, returns to the show! We talk everything from CHUCKY, Stranger Things, and Alien to gameplay/community questions players have been asking for years!
CHUCKY DLC DROPS ON 11/28/23 - SEE YOU IN THE FOG, HIDEY-HO!
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Chapters:
0:00 - Intro
2:40 - Being more active streaming on Twitch and the serenity in it
4:40 - Expanding their development "toolbox" to be able to do more in-game. Example: The depth they were able to go into with the Xenomorph release
5:25 - How they go about building maps, starting to tell a story through maps, interactions with maps
7:55 - The need to "do more" with DLC releases going forward and the "bare minimum" changing
8:57 - His rewatch of the Alien franchise
10:25 - What it meant to BHVR, and himself, getting the Alien title and them having the license available for quite some time and not doing it because they couldn't pull it off yet
15:10 - The process of creating perks
18:55 - Rainbow Six Siege collab
21:40 - Embracing "silliness" on Dead by Daylight
24:20 - Stranger Things return and the negotiation with Netflix
27:40 - The future of Stranger Things, as well as other DLC content, being secured for the future
32:10 - Creating Chucky's in-game functionality, the thought/brainstorming involved, and working so closely with Universal on all designs and functions
37:40 - Working with Brad Dourif and Jennifer Tilly to create the voice lines and their importance
38:20 - The Mori
41:20 - Other companies, specifically Fortnite, handling horror IP licenses
45:50 - Chucky "breaking the chains" of conventional gameplay and what it means for the future of the game. "Does that mean that the next chapter's powers are going to be even more "META SHAKING"? Kinda... That is a trend that is not going to go away"
47:40 - Dead by Daylight Universe co-op collaboration with MidWinter and collaboration with Supermassive ("coming quickly") being an outlet for more creativity, testing, and story telling
49:20 - The Dead by Daylight movie with Blumhouse and Atomic Monster. The movie being discussed with Ryan Turek for years, finding the right director, and the importance of the movie having the same feel as the game
54:20 - Cross Progression
55:10 - Disenchanting Items
56:35 - PTB coming to consoles
58:00 - New Game Modes
Special THANKS to John Brennan for our news segment & transition music tracks! You can check out him and his work at:
Every week on The Last Drive-in With Joe Bob Briggs
on Twitter @badtechno
http://badtechno.com/
Intro/Outro music by @MikiSNY