Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
With two working controllers in action, we can now looks at switching between controllers in a scene (things like getting into a vehicle, riding a mount, etc.). We'll set up an initial scene and create a very simple switch function to swap between our walking and vehicle controllers.
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