2nd part of my series of this prototype project's development detailing player basic attacks, enemy turn activation, combo system, aggro mechanics, and the enemy attacking logic!
[OMSI 2] #5 🎃"HALLOWEEN SPECIAL 2021"🎃 - Fikcyjny Szczecin [PL\ENG] 👻
[OMSI 2] #4 Mercedes Benz o307 - Fikcyjny Szczecin [PL\ENG]
dokter cabul kayak gini nih ngakak
Литературный видеомарафон "Мой папа самый лучший"
[OMSI 2] #7 Solaris Urbino 12 IV Gen. by Sobol - Fikcyjny Szczecin [PL\ENG]
Highest Number using Edu blocks...
[OMSI 2] #9 MAN Lion's City G - NG 313 Euro 3: SOUND-MOD by DSR1984 - Fikcyjny Szczecin [PL\ENG]
ГРАНД МОБАЙЛ ВЫШЕЛ НА IOS - ОБЗОР
I Made a Custom Arcade Cabinet for my Witch Game
Speedrunning A Game Jam In 3 Hours
Sean O'Connor - I Make 2023
I Remade Fire Emblem in 3D
Midsummer [K]Night Fight Prototype
Midsummer [K]Night Fight Progress Log 3
Midsummer [K]Night Fight Progress Log 2
Sean O'Connor - I make
Midsummer [K]Night Fight Progress Log 1
BeWitched! Gameplay and Post-mortem
m0ther Level Design Process Dev Log
Appleseed Playthrough and Post-Mortem